

Reduced Dash refresh time to 8 seconds (was 12 seconds).Added Bulletproof Camera (removed Nitro Cell).No longer limited to placing 1 trap per door/window frame.Affected Operators include: Montagne, Buck, Fuze, Capitão, Amaru, Nøkk, Ying, and Zero.Reduced number of punches required to destroy an Armor Panel to 9 (was 12).Increased number of Armor Panels to 4 (was 3).Total ammo is now 181 in PVP, 121 in Hardcore and 196 in PVE.Increased vertical recoil and first kick recoil.Reduced P10 Roni Magazine from 19+1 to 15+1.It takes a bit to remove 1 barricade, make it take bit longer when it's doubled up.Rainbow Six Siege Update 2.15 Patch Notes OPERATOR BALANCING ALIBI If you're looking to make it even more balanced, another idea would be to make it longer to remove. With so many ways to cause damage, I don't think it's possible to make them too strong. How much damage a double barricade can take is up to the R6 team, you just have to remember to not make it too weak or too strong.

The above is just what I'm making up in my head regarding damage. Get where I'm going? If he could use 2 barricades together that'd make him more viable while also not being OP. Jackle takes a bit longer for his torche to get throughĮtc. 1 Breach Charges(since Ops can be shot in the foot easily)

3 grenades(Since so many Ops have grenades) Sledge would have to use 4 hammer hits instead of 1 With 2 barricades on a doorway instead of one, it becomes much stronger. From there, allow him to double barricade doorways and windows. What you should simply do is add another barricade, so he'll have 4 total. Do you think this would greatly impact his pick rate? I also like the idea of being able to use Kaid's gadget on them as well.īeing a Castle main, I've made a thread on him years ago on him getting a buff. I do like the idea of making his barricades a little bit more stronger. Hey guys! How do you feel about Castle getting the Super Shotty? Do you consider it a strong buff?
